- #THE COLONISTS GAME LOAD BOATS MOD#
- #THE COLONISTS GAME LOAD BOATS FREE#
- #THE COLONISTS GAME LOAD BOATS CRACK#
From a colony value perspective this is an issue, Maybe the option to dismiss a boat same as for a colonist. Last but not least I can not get rid of any of the boats I have made. This could be a conflict with simple sidearms but I don't think so. Now I have the colonist missing primary weapon alert up whenever they are not on board a ship. My pacifist/non violence pawn boarded the ship. These cannot be repaired and my fishing boat is now in pain 14%.
#THE COLONISTS GAME LOAD BOATS CRACK#
My row boat got one of the seats shot off and my fishing boat has a permanent crack in the hull. Maybe add fishing rods and fishing nets to the tech tree to increase the fishing rate.
#THE COLONISTS GAME LOAD BOATS MOD#
I use Rainbows fishing mod and for the time i was out on deep water I would have caught more fish from fishing spots with moderately skilled pawns.
#THE COLONISTS GAME LOAD BOATS FREE#
It takes a lot of pawns to man properly (I only had 1 pawn free after loading) so it makes it a late game special item for sure. Quote from: Vlad0mi3r on December 18, 2019, 11:24:36 PM I now have the galleon built and yes its awesome. Would highly recommend to anyone who loves to sail 8/10 Looking forward to see where this mod goes. Also minimum construction and crafting to build. At least 100 steal per cannon and 100 cloth per sail (Top sail, Main, Mizzen and fore so 400 for Carvel) the wood cost is ok but could be higher. I think the cost for the Carvel and Galleon are a bit cheap in materials I would suggest upping them as the benefit definitely out ways the cost. I used the Carvel to fight off a mech ship part attack which was fun (What happens to the pawns on board if the ship dies?) bit tricky to get the cannon shots on the mark but good fun. The mod has a Rimworld feel and look to it which helps. Well I have to say I am so happy with this mod I haven't built the Galleon yet as I don't have the Pawns to man it properly yet but the row boat and the Carvel have been awesome. Had to start on an Island of course just to make it interesting. If it goes over the mountains, the game kills the user and any of the players that were in the boat. If you still want to go intercontinental, move your palace someplace central on your main landmass and save your forbidden palace for the new world.Quote from: Vlad0mi3r on December 14, 2019, 05:15:00 PM Started a new Tribal game to give the boats a go. Sometimes, when the user drives the boat, when the player presses the 'W' and 'S' keys quickly the boat itself will suddenly speed up and then the engine rev sounds becomes loud and then it will either hit the mountains or eventually fly. Also you won't have to wait for any specific techs just to be able to get your troops to the war. Colonial maintainance is expensive and you'll need a larger standing army with 2 unconnected empires to defend. This was the game that made me like east indiamen as a very situational but useful unit.Īlso remember that it's usually best to expand on your own continent. In my last game i found a barbarian island with cities like "Washington" and "New York" (thank you vedic aryans) to be conquered. Settling unoccupied land (if any) is easy enough with carracks, but for military expansion the extra cargo spot of the galleon really speeds things up (dutch east indiamen are great for intercontinental war with their 4th cargo space. Ideally you should scout first with caravels, that way you know whether to send single galleons with Settler>Longbow>Worker or Stacks loaded with military. And blindly sending galleons out into the blackness with settlers and just crossing your fingers that they'll hit unoccupied land is of course not the plan. Click to expand.Of course that depends on the map.